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# Level Player Kingdom
1 Lv.127 Dehateh empire
2 Lv.127 xxDANEZUxx empire
3 Lv.127 [Goddess]Merlina empire
4 Lv.127 wwDANEZUww empire
5 Lv.127 Tinkerbelll empire
6 Lv.127 VINS empire
7 Lv.127 [LGD]YukariChan empire
8 Lv.127 [EVIL]iSeeGhosts empire
9 Lv.127 Bendiss empire
10 Lv.127 Merlyna empire
11 Lv.127 Morgause empire
12 Lv.127 HeadShot empire
13 Lv.127 EMIGRANTE empire
14 Lv.127 wDanezu empire
15 Lv.127 Skills empire
« Announcements and updates

EN Interface, PvP, Shops, and Optimizations

Published on 19.Aug.2026 17:57
We have prepared an update focused on improving the gameplay experience, reducing performance issues, and modernizing several important systems.

Inventory and Items

Multiple items can now be selected for deletion using Tab + Left Click.
Tooltips now display the available key combinations.
Pet seals are now handled correctly when using multiple-item deletion.
Auto Pickup has been optimized for faster performance, full inventories, and situations involving large numbers of items on the ground.

Wiki and Interface

By using a shortcut directly on an item, you can open its search page in the Wiki.
The Wiki window automatically adjusts its size according to your screen resolution.
While the Wiki is active, in-game key bindings are no longer triggered accidentally while typing.
Notifications have been added for equipment refinements that are about to expire.
The notification panel supports multiple effects, multiple rows, and a scrollbar.
Event reminders have been added and integrated into the Event Calendar.
Costume effects are now displayed correctly in render previews.

Search Shop

Pages load significantly faster and results appear immediately, even when sorting is enabled.
CPU usage and FPS drops have been considerably reduced.
Unit-price sorting has been added, and the unit price is now displayed below the total price.
Multiple selection has been introduced, allowing you to purchase up to 10 items simultaneously.
Before completing a multiple-item purchase, the total cost and a confirmation window are displayed.
Purchases made through physical Offline Shops and the Search Shop are synchronized and protected against simultaneous purchases and item duplication.

Offline Shop

The frustrating cooldown encountered when withdrawing several items consecutively has been removed.
Withdrawals now use a short safety interval without the additional two-second restriction.
Purchase, withdrawal, item addition, and shop closure operations are atomically protected.
Opening shops has been restricted on maps with incompatible coordinates, which could previously cause certain shops to never expire.

PvP and Synchronization

Protection has been introduced against bursts of attacks accumulated during periods of lag.
The game checks client-server synchronization and rejects expired or abusively transmitted PvP actions.
This protection also applies when lag is intentionally caused through a VPN or other applications.
Further improvements have been made to the protection against “Stand Up abuse.
Horse skills no longer deal damage to other players.
The V-Sync system has been revised for improved stability.
The FPS Unlock system is now balanced regardless of the frame rate and no longer changes PvP visuals or timing, whether you play at 60 or 360 FPS.

Guild Skills

The second part of the Guild Skill fixes has been implemented.
Members with the required rank can now use Guild Skills under the correct conditions.
Server-side checks, cooldowns, and Guild War conditions have been synchronized.

2v2 Dojang

Pre-made parties are preserved when they contain exactly two eligible members and both players are registered.
Teams can be formed before the event or directly inside the event map.
Incomplete or invalid parties are automatically reorganized.
Players without a team are automatically assigned a partner.
The system prioritizes partners of different classes whenever possible.
Automatic 1v1 and 2v2 events now correctly retain their configured mode.
The 2v2 Dojang starts automatically every Friday and is listed in the Event Calendar.

Maps and Teleportation

The coordinates of several maps have been corrected for compatibility with the server system.
Atlas information and teleportation quests have been updated.
Conflicts between map coordinates have been eliminated.
The Teleportation Ring configuration has been reorganized, making it easier to add new areas in the future.

This update brings together numerous improvements to the interface, security, performance, and overall convenience. Some systems have been extensively rewritten internally, even if their visible changes may appear subtle.

More optimizations and improvements are already in development.
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