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# Level Player Kingdom
1 Lv.127 Dehateh empire
2 Lv.127 xxDANEZUxx empire
3 Lv.127 [Goddess]Merlina empire
4 Lv.127 wwDANEZUww empire
5 Lv.127 Tinkerbelll empire
6 Lv.127 Melyzarionthar empire
7 Lv.127 [LGD]YukariChan empire
8 Lv.127 [EVIL]iSeeGhosts empire
9 Lv.127 Bendiss empire
10 Lv.127 Merlyna empire
11 Lv.127 Morgause empire
12 Lv.127 HeadShot empire
13 Lv.127 wDanezu empire
14 Lv.127 Skills empire
15 Lv.127 EMIGRANTE empire
News
Presentation
Update 23.05.2026

Pet Evolution System Improvements

We updated the pet evolution system to make high-level progression more satisfying and less frustrating.

🔹 Early levels keep the classic style (0.1% - 0.6%)
🔹 Starting from level 80, pets can no longer receive extremely low rolls. (0.3% - 0.6%)
🔹 Starting from level 110, progression becomes even more stable. (0.4% - 0.6%)

This means:
🔹 Fewer “ruined” pets in late game
🔹 More consistent progression
🔹 Easier to obtain good 13~14% pets
🔹 Perfect pets remain rare and valuable

The goal was NOT to make perfect pets common, but to reduce the frustration of wasting a lot of time because of very weak rolls when a pet looked promising at a certain level.

Extra:
🔹 The system now automatically uses Blue Books for level-up.
🔹 The evolution prediction system was adjusted to reflect pet progression more realistically.


Update 18.05.2026

PvP Changes:
---------------------
- The HP recovered every second from the Red Elixir is reduced while poisoned.
- The Vulnerability bonus from talismans was fixed and now properly works in 1v1 hits (no changes to general PvP, it was already working correctly there).
- Poison Resistance limit was increased to 40 (previously 30).
- Fast Channel Change was disabled in map1.

QoL
----------------------
- Added HP prediction notification when summoning a pet or leveling it up. It accurately shows the potential maximum HP your pet can reach: Minimum, Maximum and Realistic Average. With some luck, your pet can grow above the realistic average.
- Added multiple pet egg opening + auto delete option for low HP / Monster pets under 2.0%.
- Item prices placed in shops are now saved offline individually for each item.



Nephrite World Boss changes:
----------------------
- Can use mounts.
- Can open chests without restrictions.
- Nerfed the boss damage (his one shot was OP)
- He moves slower.
- HP regen from elixir works.

Other changes:
----------------------
- Can craft mazarif reward chests with less yang.
- Fishing rewards increased.
- Reduced Dojang rounds in the same (race vs race) because it took too long.
- Improved FPS stability cpu/gpu usage.


Update 26.03.2026



Beginners' Event - Speed Event
Up to 12.04.2026 exclusively for new accounts created during this interval.

- Start your adventure directly at Level 75.
- Receive Level 75 items with perfect bonuses and max-level stones included.
- All your skills are set directly to Perfect (P) level.
- Rewards for Solo missions have been doubled (x2 prizes).
- Receive 50% less damage from regular bosses.
- Biologist research is fully completed.
- Damage received from World Bosses is reduced by 80%.
- Your pets receive 3 times more experience (x3 EXP).
- Drop chance for Yang and items is significantly increased.
- Character experience rate is doubled (x2 EXP).
- Improved drop for metin stones reward.
- Double boss drop (almost all bosses).

Update Bravery Cape Auto Farm
The Auto Farm Cape has been reimagined. It’s no longer just for leveling now it fully supports Metin farming with real drops.

- Can be used with client minimised
- Full drop while farming Metin stones
- Does not require anti bot answer anymore
- Five (5) hours per day available in the base mode
- UI interface displaying remaining hours / minutes / seconds.
- The time limit applies per day and resets at the start of a new day (at 00:01 the cooldown is already reset)
- The Auto Farm Hourglass extends your time to 12 hours per day for 30 days. Currently available at a very accessible price in the Item Shop
- Time is not consumed while AFK. This is a safety measure in case you die and get teleported to the map’s starting area. Until a future update, the interface may appear as if time is being consumed, but the server pauses it when you are inactive. Once resumed, the cape will display the correct remaining time.